ART LENS Exhibition, Cleveland Museum of Art

2017

Client: Cleveland Museum of Art
Studio: Potion
Role: Interactive Designer, Design Technologist
Deployment Time: June 2017

  • 16 different multi-player games with over 1,000 artworks
  • New features including full body gesture, facial recognition, and gaze tracking
  • Over 70’ of immersive projection
  • Real-time bluetooth syncing to visitors’ personal devices
  • 100% fully updatable

At the beginning of 2016, Potion, the financial district based award-winning interactive design firm took on the redesign for the famous Gallery One at Cleveland Museum of Art.

As the Interaction Designer in the team, I participated the project from early ideation to the software development stage. Being the technologist of the design team, I not only contributed to visual and user experience design of the project but also created more than 10 working interactive prototypes, using various tools like Java, Javascript, C++. As someone who has both professional working experience in design and development, I was able to realize most of the design concepts in a short amount of time and bring the work in front of the team. This approach reall helped us to find out the pros & cons of the design and quickly iterate based on it. The working prototypes helped shape the interactivity of the final projects.

The project was deployed in June 2017; you can visit Cleveland Museum of Art to try out the installations.

Brief from Potion:

ARTLENS Exhibition at Cleveland Museum of Art allows visitors to digitally interact with art as never before, dive deeper and get a closer look to the artwork seen throughout the museum.

In the reinvented ARTLENS Exhibition, we want visitors to interact with the foundational principles of what makes art art, and gain a new understanding of their own subjectivity. Instead of creating a digital block in front of art, we want art to sit in front of digital. Instead of a complex interface, we asked ourselves, could visitors meaningfully explore digital representations of artworks by using their bodies, and would that yield a deeper appreciation of the real, physical artworks in the museum? Working with the museum’s cross-collaborative team, we brought together curators, exhibition designers, museum educators, and information technologists to design a new model for digital interpretation built on interactive digital projection.

Interactive Prototypes